The Trail community
Advertisement

Town buildings can be unlocked with town gold.

 
Building Name Gold to Unlock Description Build Time

Warehouse

N/A Allows players to crate items in exchange for gold and chits.

Items must be identical and the number of items per crate depends on warehouse level.

Base Rate: 1 Full Crate = 1 Gold

Level Max crates No of crates open Gold upgrade cost
1 10 1 -
2 10 2 20
3 15 2 25
4 20 2 30
5 20 3 60
6 25 3 70



The crating duration is 24 hours, after which the crate count will be reset.

Each crate can only hold 1 type of item. The number of items per crate depends on the number of residents in the town - from 11 items to 21 items.

Only fully-filled crates will earn gold for the town.

The formula for calculating the chits earned from crated items is as follows:

Item value in warehouse = Item Base Value * (250 + 5x[no. of 5% decorations] + 1x[no. 1% decorations])/100

N/A
Explorer's Guild 5 Displays the top explorer for the town and the total number of camps they have visited.

It is a scrollable list - scroll to see the names of every townie. Multiple people can share the same rank.

Weekly Assessment Reward:
1st Position: 7 Gold
2nd Position: 5 Gold
3rd Position: 4 Gold
4th Position: 3 Gold
5th Position: 2 Gold
6th Position: 1 Gold
12 hr
Bank 5 Allows players to buy gold for the entire town using real life currency.

Note that town gold is a shared currency, anyone in the town can spend the gold you bought.

12 hr
Stagecoach 5 Allows players to move to another town at the cost of 5 Favours per trip.

Allows players to create a new towns at the cost of 30 Favours.

12 hr
Community Logging 20 Cut down 6 Great Pine Trees that drop 70 Pine Sticks and 90 Logs per tree.

A second section with Birch Trees is not available in-game currently and is blocked off with a sign that says: "Coming Soon".

12 hr
Muddy's Saloon (Town Chat) 30 Chat and message other town members.
Lumberyard 40 Add any logs to the hopper to create planks used to upgrade houses.

Base Rate: 10 Logs = 1 Plank, 3 seconds between each plank

12 hr
Town Shop 50 Buy unique items to decorate your town and gain bonuses. Bonuses can boost warehouse item values, drops from logging and others. 12 hr
Town Hall 50 The mayor can remove players from town by paying their houses worth in chits. "Elected" seems to be the highest ranking player in town.
Pet Store 150 Buy a dog that performs tasks for you. Limited to one dog per player. (Dogs cost 75 favors) 12 hr

Town Buildings[]

Warehouse[]

  • Price: N/a
  • Build time: N/a

The warehouse allows players to crate items in exchange for gold and chits. Crates are collected and paid for once every 24 hours.

  • Each crate can only hold 1 type of item. The number of items per crate depends on the number of residents in the town - from 11 items to 21 items.
  • Each completed crate earns 1 Gold for the town. Only full crates earn Gold.
  • You can upgrade the warehouse to increase the number of crates. You start with 10.
Level Max crates No of crates open Gold upgrade cost
1 10 1 -
2 10 2 20
3 15 2 25
4 20 2 30
5 20 3 60
6 25 3 70

Chits[]

  • Chits are paid to contributors once every 24 hours when crates are collected.
  • Items placed in crates are worth 2.5x their original value. This can be increased by using town boosts bought in the shop (worth 1% of 5% per boost).
  • The 'top contributors' board shows the top three by value of chits rather than number of items.

County championship[]

  • The total value of all items crated each week is ranked against other towns in the county.
  • The top town will earn a special prize (usually a town decoration).
  • The prize can be obtained by tapping the shiny, golden box that is displayed hanging from a hook on the warehouse.Any town member can open the golden box and place the prize.
  • When the golden box is opened, a message saying who claimed it and what it was, will be displayed in the town chat.

Explorer's Guild[]

  • Price: 5 Gold
  • Build time: 12 hours

Displays the top explorer for the town and the total number of camps visited

  • Can scroll down list to see full list of residents. Multiple residents can share the same rank. Order of names that share the same rank is based on the last camp, not the order of numbers.
  • Guild must be unlocked before the town can compete in the weekly county competition.
  • The top explorer in the town represents the town in the weekly county competition and can win gold for the town if they are the furthest travelled in the county

The furthest camp currently in the game is 450 in Blossom Hills (M24).

Weekly gold winnings:[]

  • 1st place: 7 Gold
  • 2nd place: 5 Gold
  • 3rd place: 4 Gold
  • 4th place: 3 Gold
  • 5th place: 2 Gold
  • 6th place: 1 Gold

Bank[]

  • Price: 5 Gold
  • Build time: 12 hours

Can buy game gold using favours

  • Gold one person buys can be seen and used by the entire town
  • Some in-app offers include an amount of town gold
  • Gold can also be earnt in the warehouse and weekly competitions

Costs:

  • 5 Gold = 30 Favours
  • 20 Gold = 90 Favours
  • 100 Gold = 400 Favours

Stagecoach[]

The stagecoach allows players to move towns at a cost of 5 favours, or create (and move to) a new town for 30 favours.

Moving town[]

  • You can find a town through looking at the randomly generated list or searching for a name.
  • You can see details of other towns (click on the eye) but not your own.
  • Information provided includes: founder; gold; town regulators; residents and their house levels.
  • Your house and everything inside will remain as it is. There is a bug however where you risk losing everything in your house if you do this. Contact support immediately if it happens to you.
  • You will still get your chits from crates that you have already handed in after you move
  • If there is no vacancy in town for your profession, then your profession will change (and you'll get the relevant new machine in your house). You'll receive an alert about this before moving. (This is the only way currently to change profession).

Creating a new town[]

  • The new town will have zero gold and no unlocked town buildings.
  • Town decorations from your old town do NOT transfer
  • The max town size is 20. There will be 10 spots for random new players, and 10 spots for players to transfer via stagecoach.
  • If you don't advertise your town or get your friends to join, the size will be stuck at 10. If your friend stagecoach straight after you create the town, they should be counted within the 10 random players.

When you move towns, including to one you create, there may be visual glitches showing your town decorations, an incorrect house, and the wrong number of camps you've travelled to. Force-exiting your game and restarting should fix these problems.

Name of Building Price Build-Time Description
Community Logging 20 Gold 12 Hours 6 Great Big Mahogany Trees available for town members to

cut down together.

Number of cuts will be recorded, but not updated live -

you may need to re-enter town or even reload the game.

Each tree will drop 70 pine sticks and 90 pine logs.

(Fixed amount for now because the Decorated Tree is broken)

The name of the player who dealt the final cut to cut down the

tree is displayed on the board in front of the tree.

Each tree regrows in 2 days from the moment it was cut down.
Special Note:
A fellow townie of mine was somehow able to get a tree to drop up to 140 pine sticks before - but we can't reproduce it. It could possibly be a rare bug or something else, but we can't know for sure until we're able to reproduce it reliably.


Update: It's possible to get the tree to drop 180 pine logs as well. It's most likely a bug. No means of replication have been found yet.

Special Note #2:
Note that the Double Drop Rate from using upgraded axes do

not apply.

Known Issues:
Decorated Tree is supposed to increase the drop rate but, as of v.1.2, it is currently NOT WORKING.
A second section with Birch Trees is unavailable to players and is listed as a future feature.
A possible third section can be seen in the background. It presumably holds Mesquite Trees.
Muddy's Saloon (Town Chat) 30 Gold 12 Hours 1) CHATTING
Chat and message other town members.
Messages are sent and received with little delay.
The chat box holds up to 1 page of chat history, old messages will be replaced by new ones.
There is no way currently to view old chat history.
Known Issues:
The time stamp is not accurately reflected in the chat. It is permanently at "0 minutes ago". Semi-Fixed in v.1.2. Doesn't seem to reflect timings properly to yourself.
Certain words are filtered and replaced by astericks, which include some common in-game terms. Use spaces between the letters to circumvent this.
2) ACTIVITY LOG
Activity logs of players and the town are also recorded here. These include:
-- cutting down a tree
-- making planks
-- upgrading your house
-- leaving / joining town
-- daily warehouse report
-- weekly town assessment report
Known Issues:
The notifications may be displayed in languages set by other players.
Lumberyard 40 Gold 12 Hours Allows players to use logs to make planks for upgrading their

town houses.

Logs Accepted: Any Type of Logs (Pine Logs, Birch Logs,

Mesquite Logs)

Base Rate: 10 Logs = 1 Plank, 3 seconds between each plank
Top 3 contributors are displayed on the board. It is not updated

live - you may need to re-enter town / refresh the game.

Anyone can use the planks available in the lumberyard for their

house upgrade.

There is currently no way to store planks per player for later use.
Known Issues:
When multiple players are making planks together, it can go past the limit. (May be fixed in future updates)
Simply continuing to add logs into the machine (even when the timer doesn't appear anymore) can bug it to go past its limit. It can go up to hundreds (and over a thousand). Upper limit hasn't been found (if it even has one).
General Store (Town Shop) 50 Gold 12 Hours Buy unique items to decorate your town and gain bonuses.
The shop can contain three items at a time.
Anyone can use town gold to purchase a town decoration.
A notification will be sent to the chat box once a decoration is bought by a town member.
Town decorations can be placed on the road or along the road.
Special Note:
Some decorations are not working at the moment, and only certain decorations are stackable.
Check town decoration list for more information.
Special Note #2:
Rapidly tapping a town decoration a few times and then quickly moving it to overlap other town decorations may cause them to glitch and remain overlapped. This is identical to the house furniture overlapping glitch. (See the Tips section for more details.)
Known Issues:
Town gold is not updated imediately after purchasing a town decoration.
It has to be triggered by other events, such as another purchase, buying/spending town gold, warehouse gold reward
Town Hall 50 Gold / The Mayor is selected every week. They are the player with the highest value property in the town.
The Mayor can kick people out of the town by buying their property.
"Elected" appears to be the highest rank in town.
When a Mayor is chosen, a gold header reading "Mayor" appears above their house and stays until a different Mayor is chosen.
Changing Appearance Coming Soon / Style and change your appearance

Unreleased game content

Pet Store 150 Gold 12 Hours Buy a dog companion for 75 favours.
Each player can only own one dog and you cannot switch dogs

once you've bought one.

Choose from 3 crossbreed dogs (2 of your own gender, 1 of the

opposite gender, color varies for players).

Once you bought a dog, there will be a "dog" tab in the furniture

catalogue.

You can train your dog to perform 3 tasks: guard, fetch and find.
GUARD: The dog will stand in front of the porch to guard your

house. (There's no real functionality to this.)

FETCH: The dog will pick up items you missed on the trail. You

have to pick the item up from its mouth for it to continue

fetching items for you.

FIND: The dog will find items for you when you are offline.

Town Decorations[]

Blue flag 20 gold Warehouse item value increase +1%
Green flag 20 gold Warehouse item value increase +1%
Pink flag 20 gold Warehouse item value increase +1%
Apple tree 40 gold Furniture catalogue price reduction -1%
Orange tree 40 gold Furniture catalogue price reduction -1%
Large flower pot 40 gold Furniture catalogue price reduction -1%
Blue outhouse 100 gold Lumberyard logs required decrease -1%
Town fountain 100 gold Lumberyard logs required decrease -1%
Town well 100 gold Lumberyard logs required decrease -1%

For town gold visit http://the-trail.wikia.com/wiki/Town_gold

Advertisement